Path of Kami Hub Area
Path of Kami Shrine Area
Path of Kami Village Area
Path of Kami Wolf Den Area
Path of Kami Village Area - Sakura Tree
Path of Kami Kettle Collectible
Prologue Coming Soon!
on Steam, Itch io, and GameJolt
Demo is currently available on steam, itch io and gamejolt.
Path of Kami
A puzzle exploration game following the spirit of a Japanese wolf Kazeyo as he navigates the trials of the Mortal and Spirit World in the form of puzzles.
Path of Kami is Captilight's debut game where you play as a wolf and travel through the mortal and spirit worlds with your trusty wisp friend. You'll solve puzzles and discover secrets with creative uses of your spirit fire powers. Find and collect a wide array of collectibles that foreshadow events and subtly share the story of Kazeyo's past life.
Path of Kami was purposely designed to be a relaxing and casual experience for players. We used an explorative tutorial approach, slowly introducing our puzzle mechanics, collectibles, and more to give players familiarity and learn the mechanics through playing the game. We also didn't want to tell the entire story directly to the players, so along with your trusty wisp companioning speaking with you we used environmental storytelling through our environments and collectibles.
I wanted to provide a stress-free game, which can be a bit challenging to do for a puzzle game. We needed to keep a balance of having engaging puzzles and content while still having it be not frustrating and easy to understand.
We did the following to keep the tone and provide a fun, casual experience:
Used wide-linear level design to give an open world feeling while still being able to guide the player to specific areas
Offering multiple ways of exploring the map
Giving players meaningful choices on puzzles, not all of them have to be solved to complete the game but if you do you'll get some nice rewards!
I was the Creative Director on the project, leading and directing the production team while managing marketing/publishing. I worked with our producer and art director to prioritize work and resources across the team to meet short and long-term needs and goals.
I worked heavily with the entire team to communicate the overall vision of the game and on implementation, working directly with designers, producers, programmers, and artists.
"This is a solemn piece, and its journey will stay with players for a while despite only being a Prologue."
"There’s plenty of room for this sort of game, especially where the focus is exploration and solving puzzles."
“For those looking for a game with a calming world and a lore rich story, this is the title for you.”