While working with 302 Interactive, I had the pleasure of working with Verapy Therapy to create a VR physical rehabilitation platform. Verapy worked with patients, through games, to help them complete therapy exercises in a fun way. I worked as the sole designer for the project, leading the development team on the overall vision. With collaboration with the client, I created the user flow and UX for the platform and mini-games. I also created and maintained the design documentation for the project.
DESIGN + CHALLENGES
While I worked on the platform, it had a total of four game activities that are specifically designed to work with multiple exercises and body parts.
Ball Toss: Shoulder (Internal & External Rotation (Neutral)) and Wrist (Flexion & Extension)
Water Blaster: Elbow (Flexion & Extension), Shoulder (Flexion & Extension), and Wrist (Radial & Ulnar Deviation)
Sandcastle Destroyer: Elbow (Flexion & Extension), Shoulder (Internal & External Rotation (Abduction)) and Wrist (Radial & Ulnar Deviation)
Fruit Catching: Neck Rotation, Bend, and Flexion & Extension
One of the challenges faced during the project was our technical limitations with the VR controllers. They were 3DOF and our clients were wanting to collect data to record patient's range of motion. In order to collect the data accurately, the developers created a custom axis puppet for the game. I needed to design our games with the axis puppet in mind while also making sure that the physical exercises and the activities the patients were doing made physical and visual sense.
2020 MedStartr - 1st Place
SXSW 2019 - Best AR/VR Speed Pitch
2019 Startup of the Year - Top 100 Startup Semifinalist
2019 Tampa Bay Inno - Inoo Fire Healthcare Winner