VERAPY THERAPY
ROLE
Game Designer
DESCRIPTION
While working with 302 Interactive, I had the pleasure of working on the Socially Twisted app. Socially Twisted was initially a physical card game. I worked with the team to create a standalone app version of the game. I worked closely with clients to conceptualize the game, defining the game mechanics and UX. Along with designing the gameplay and overall user flow I worked closely with the development team to test and find bugs. Assisted with internal and external playtesting sessions providing and receiving feedback, and making changes where needed.
YEAR
2018 - 2019
GENRE
Medical, Gamification
PLATFORM
Pico Neo
DESIGN + CHALLENGES
DESIGN
While I worked on the platform, it had a total of four game activities that are specifically designed to work with multiple exercises and body parts.
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Ball Toss: Shoulder (Internal & External Rotation (Neutral)) and Wrist (Flexion & Extension)​
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Water Blaster: Elbow (Flexion & Extension), Shoulder (Flexion & Extension), and Wrist (Radial & Ulnar Deviation)​
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Sandcastle Destroyer: Elbow (Flexion & Extension), Shoulder (Internal & External Rotation (Abduction)) and Wrist (Radial & Ulnar Deviation)
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Fruit Catching: Neck Rotation, Bend, and Flexion & Extension
THE CHALLENGE
One of the challenges faced during the project was our technical limitations with the VR controllers. They were 3DOF and our clients were wanting to collect data to record patient's range of motion. In order to collect the data accurately, the developers created a custom axis puppet for the game. I needed to design our games with the axis puppet in mind while also making sure that the physical exercises and the activities the patients were doing made physical and visu
AWARDS
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2020 MedStartr - 1st Place
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SXSW 2019 - Best AR/VR Speed Pitch
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2019 Startup of the Year - Top 100 Startup Semifinalist
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2019 Tampa Bay Inno - Inoo Fire Healthcare Winner
EXHIBITIONS
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Synapse Orlando
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Synapse Tampa
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